Refactoring Struggles

After some time spent playing around with some backgrounds and parallax, plus replacing that god-awful round enemy with something slightly less awful, I decided to sit down and refactor Nori's code before moving onto a release candidate for closed testing. In my excitement early on, I had been…

Tileset Upgrade (Kinda)

After some painful time in Aesprite, I finally pieced together some new tileset components for Nori! I'm still using 8x8 as a basic grid, but have decided on jumping to 16x16 as a general tile size, just for a little more readability. Nori herself still needs an overhaul,…

Title and Save Select

Am I a sprite artist? Absolutely not. Chunky line work to produce something functional is usually the best I can do. Having the mechanics in place to handle a title screen was important to me for my initial milestone. This was thrown together in Aesprite, which I purchased some time…

Nori Tetsu! Mechanics Inspirations

There were a few games that came to mind from my earlier days in childhood that inspired mechanics I wanted to have in Nori Tetsu!. I felt that leaning on the kinds of gameplay loops that consumed much of my time when I was younger would make it easier to…

Nori Tetsu!

When I was preparing documents for coming to Japan, I had to ride the Amtrak various times to get to and from Chicago to process and file paperwork. I had only taken the train one other time that I could remember prior to that and it was so long ago…